For some reason when I use the file open dialog box, all the file read afterworld can't get to the right directory. This is a very weird problem, which I can't think of any possible reasons.
For now I have add a list box for stage selection, to avoid the file open dialog box. Later I should make the list box read the world.txt file to get all the available stages when the program startup. Also an update is needed when the users save a new stage. This design should work well. It's easy to use and easy to implement I think.
Man...moment like this makes me want to have all day working on the game or have 2 or 3 people working for me on the game. If I have 1 programmer, 1 artist, I am sure I can make a descent game out of it. But it won't even sell probably, which is the problem because I will have to pay for the programmer and the artist.
Another thing is I have decided on the adding new tile implementation. I have set things up so now the editor communicate directly with StageMaze class. I will use it to add the tile into the map, and also show the newly added tile in 3D box in the editor view. I will have a reload button or something similar in the editor, and when the user press it the system will regenerate the stage with the new map, thus give the user a correct view of the stage. The 3D box would probably have to have a number on it or something else to indicate the face it's using.
REF: 2008/04/tile-system-upgrade-progress-and-design
9 Jun 2008
Very Wierd Problem
Labels:
tile system
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