After a second attempt, I was able to export using DirectX (JT), with the following setup:
- uncheck all options in geometry
- uncheck all options in animation, except "Exclude Options"
- Format: DirectX Skin and Bones
- uncheck all 3 (binary, template, S&B template) options
I was also able to make further setup in animation control in the program. Basic animated mesh is finally close to completion.
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