Showing posts with label editor. Show all posts
Showing posts with label editor. Show all posts

25 Apr 2008

Plan on Picking

After some testing and thinking, I think I will try to simplest way: rendering grid and use them for mouse picking. A side benefits of this design is I can also have a very simple implementation for multi-level selections. The user will select different height, and I will just draw and pick grids at that height. It's simple and clear.
The disadvantage of this is I can't use the mouse to cycle through different faces of a tile by letting the user click on the face. I think I might be able to add another window maybe that let the user select it using drop down or scroll bar (ideally).
But first thing first, I will have to get the simple stuff done before I get to the finer details.

17 Apr 2008

Finally....


Finally get the visual system integrated into the editor. Now the editor can see the stage as the players see it. The camera control is also implemented.
But this is only a start. Tough road ahead. Hopefully there won't be any unforeseen obstacle that will block the way. The biggest challenge is probably porting the conditional logic in the stage build system into the editor's adding and removing tile function.
The next step would be trying to add the mouse control (mouse indication) back in.

Interesting to note that...it took me more than half a month to get this integration done, ouch. I always thought it would take less time. But I guess it's fortunately enough that any got done at all since I only work on this during spare time.