8 Apr 2008

Some Ideas

I am still developing the upgraded tile editor system, but looks like it's going to take a while since I don't have much time each day to work on it.

But here I will just post some game ideas:
  • The background story I thought of would be typical: Some adversary (crazy AI or alien or...) has control of a space fortress (either taken over from human or constructed themselves). The fortress is constructed on and within a satellite or an asteroid (to give player different terrain to look at). The adversary is moving it slowly toward earth after the hyper space jump into the solar system. The earth's space fleets attempted to destroy it and fought with the fortress and its battle groups, but lost. Now the fleet is mostly disabled. The earth is attempting to re-muster the remain of the fleet to make a last stand before the fortress reaches to firing distance of its main cannons. In the mean time, the earth government hire the mercenaries to land on the fortress and attempt to neutralize or weaken it, that's where the player comes in. Now I know this sounds a bit like Star Wars or whatever other sci-fi and fantasy stories...but hey, what other kinds of story can get the players to save the day by shooting everything up in their path?
  • When the game starts, the player will land on the drop zone. Drop zone will be the combination of town, save point, and way point in other RPG games. In drop zone, player can communicate with NPC like CODEC in MGS, save progress, buy/sell, revive henchmen and transport to another drop zone. The story behind drop zone would be that the player locate and secure an area safe enough for drop ships to come in, sometimes by defeating mini-bosses. The drop ships will bring necessary reinforcement and material to establish temporary base and up links.
  • The quests would be something like the following: destroy fortress engine, destroy enemy main cannons, sabotage enemy fleets harbors and fighters hangers, destroy the core...etc. The player will travel through the fortress to their targets and establishing drop zone in the process. Obviously I can't actually do this with my current resource but if this is actually going to be a fully game, it would be something like that. Maybe in between add in some stories and drama of course, haha...

No comments: