18 Mar 2009

Enemy Unit Intergration

Finally, I integrated the enemy entities into the game. Actually I don't have to do anything. But I forgot to tell the GameLogic class to load the DataManager as well, which result in empty enemy model paths. Took me a while to debug but now it's fine...Once again I guess it shows a good low level software design can save a lot of headache and time, but I would also say nothing is without flaws, especially in software...But I wonder would software development experience help in this? But in the past it seems to show the older software developers have a disadvantage because they cannot learn as fast also the mental power of the brain just cannot compete with the younger people...This is indeed an interesting question. So I would guess...the better programmers are probably those that have already acquire substantial experience and knowledge in software development but is also very young...hmm...sounds more like athletes...That sucks.

16 Mar 2009

Enemy Units Setup

Last week was able to setup the enemy unit setup function in the editor. Now the editor allow the user to select an unit type and then put it into place. I am now working on the loading part of system, but was unable to work on it for a while due to other things I have to do.

The nice thing about it is the user can see the units right on the screen of the editor. I am quite convinced that a good game requires a good editor now.

UPDATE: The load function is completed...what I should do now is probably to make sure the game can load all these in.