10 Mar 2008

Progressing


Today I was able to add in some small details:

  • Made and test with new level tile set, and fix the stage change exception (there might be some problem in the editor save which I have to double check later. The HUD seems to work well with the new tile set, so I guess there is not much problems with the HUD setup now.
  • Made the mouse cursor location limit circular instead of rectangular.
  • Backpack model texturing
  • Add model for the entry point.
The next thing I have to do is adding in the rotating animation for the entry point, and a label indicating the name of next stage, which shouldn't be too big of a problem. But now I am facing another deli ma...the robot model doesn't seem to look good from too far away.
Another thing I really have to do is add in a boss, and see how it plays out. Because I need to see if the current setup and handle a giant enemy units with bullets flying all over the places.

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