As I tried to setup the skinned mesh and skeleton animations I researched on the subject and found many interesting information regarding the utilities provided by directX and D3DX. I am pretty sure it will make my life easier and help my implementation of the game. Still, it's a lot of work to implement and make everything work properly. But I am pretty sure now it was a good idea to switch to DirectX because it seems to be more game oriented. OpenGL also works well but it doesn't seem to provide easy and searchable access to game related technologies. Since I don't have a lot of time and budget, DirectX seems to be a better choice indeed. At least I am also learning new stuff as I go along.
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