26 Nov 2008

Change of Strategy

After trying out the indexed rendering the mesh still doesn't show up. I also tried changing the camera direction, distance and different model, but still no showing. I think I am completely lost here.

I will try a totally different approach later. Here is new approach: use the code from DirectX example directly within in the project, with only small modification. I think it's possible. All I have to do is to create the hierarchy and the container etc, save those pointer in MeshEntity, and just call the functions from the example to draw and update the mesh. The only thing I might have to watch out for is the loading file directory etc.

No comments: