Finally I got the mesh to be drawn and animated. Actually I didn't have to do much but pass the elapsed time to move frame function. But still quite some work needs to be done...:
- Needs to fix the visual glitch
- Needs to setup to resize the model
- Needs to import the model I require in the game. I think I will first try to make a very simple model using Milkshape and see if it works
- Needs to put the function into class and demonstrating drawing multiple mesh at the same time.
- Lastly, needs to setup some control mechanism over animation
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