19 Dec 2008

Mesh Reorganization

I am currently doing task 4 - reorganizing the code. I have put CAllocateHierarchy (implementation of ID3DXAllocateHierarchy) into separated .h and .cpp file. The next step is put the rest of functions (frame update and drawing) and pointers into class. Originally I thought to create SkinnedMesh class to hold those pointer and function by itself, but now I think I can actually put those thing in EntityMesh class instead. I think I will try to do it gradually and carefully.

After that is done, I will have to try to resize the mesh and also generate 2 meshes at the same time.

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